Slide 1

Short film, Unreal Engine 5

Cabin In The Woods

Slide 2

2.5D platformer co-op game, with dialogue interactions

The Great Oaks

digital games

industry experience

During my time at Light Brick Studio, I contributed to LEGO Voyagers and another unreleased project, primarily focusing on gameplay and tools programming. I also worked across level design, UX/UI, animation, and artistic workflows, which helped me develop a strong cross-disciplinary understanding of both the technical and creative sides of game development. Collaborating closely with different teams strengthened both my technical and creative problem-solving skills.

Currently, I work as a Game Engineer on Subway Surfers at SYBO, contributing to large-scale live features and gameplay systems for one of the world’s most recognized mobile games. My work includes collaborations with external game studios, competitive community-driven events, and new gameplay mechanics designed to drive player engagement and improve the overall player experience.

Alongside development, I’ve also taken on responsibilities related to feature ownership, cross-team communication, and production coordination, helping teams stay aligned in a fast-paced live production environment. This role has deepened my interest in leadership, UX/UI, and building engaging player experiences at scale.

software development