At Light Brick Studio, I transitioned from a student worker to a full-time team member,
gaining 1.5 years of experience. Throughout my time there, I contributed to two unreleased projects, primarily focusing on
gameplay and tool programming. Additionally, I dabbled in level design, UX/UI, and animations, showcasing my versatility and
dedication to crafting immersive experiences.
At SYBO, I've recently joined as a Junior Game Engineer, where I'll be contributing to the iconic Subway Surfers project.
Bursting with excitement and a hunger to learn, I'm thrilled to embark on this new journey in game development.