Slide 1

action-adventure platformer, “metroidvania” style

A Life's End

Slide 2

blender-crafted and rendered 3D isometric space

isometric room design

Slide 3

hand-painted denim jacket with fine detailing

hand-painted dragon

digital games

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industry experience

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At Light Brick Studio, I transitioned from a student worker to a full-time team member, gaining 1.5 years of experience. Throughout my time there, I contributed to "LEGO Voyagers" and another unreleased project, primarily focusing on gameplay and tool programming. Additionally, I dabbled in level design, UX/UI, and animations, showcasing my versatility and dedication to crafting immersive experiences.
At SYBO, I joined the Subway Surfers team as a Junior Game Engineer, working on major live features including cross-game collaborations and community-driven events. I’ve contributed to gameplay systems that enhance player engagement while also taking initiative in team coordination and feature ownership within a fast-paced production environment.

artwork

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software development

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