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action-adventure platformer, “metroidvania” style

A Life's End

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blender-crafted and rendered 3D isometric space

isometric room design

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hand-painted denim jacket with fine detailing

hand-painted dragon

digital games

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industry experience

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During my time at Light Brick Studio, I contributed to LEGO Voyagers and another unreleased project, primarily focusing on gameplay and tools programming. I also worked across level design, UX/UI, animation, and artistic workflows, which helped me develop a strong cross-disciplinary understanding of both the technical and creative sides of game development. Collaborating closely with different teams strengthened both my technical and creative problem-solving skills.

Currently, I work as a Game Engineer on Subway Surfers at SYBO, contributing to large-scale live features and gameplay systems for one of the world’s most recognized mobile games. My work includes collaborations with external game studios, competitive community-driven events, and new gameplay mechanics designed to drive player engagement and improve the overall player experience.

Alongside development, I’ve also taken on responsibilities related to feature ownership, cross-team communication, and production coordination, helping teams stay aligned in a fast-paced live production environment. This role has deepened my interest in leadership, UX/UI, and building engaging player experiences at scale.

artwork

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software development

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