Currently, I work as a Game Engineer on
Subway Surfers
at SYBO, contributing to large-scale live features
and gameplay systems for one of the world’s most recognized mobile games. My work includes collaborations
with external game studios, competitive community-driven events, and new gameplay mechanics designed to
drive player engagement and improve the overall player experience.
Alongside development, I’ve also taken on responsibilities related to feature ownership, cross-team
communication, and production coordination, helping teams stay aligned in a fast-paced live production
environment. This role has deepened my interest in leadership, UX/UI, and building engaging player
experiences at scale.