At Light Brick Studio, I transitioned from a student worker to a full-time team member,
gaining 1.5 years of experience. Throughout my time there, I contributed to "LEGO Voyagers" and another unreleased project, primarily focusing on
gameplay and tool programming. Additionally, I dabbled in level design, UX/UI, and animations, showcasing my versatility and
dedication to crafting immersive experiences.
At SYBO, I joined the Subway Surfers team as a Junior Game Engineer, working on major live features including
cross-game collaborations and community-driven events. I’ve contributed to gameplay systems that enhance player
engagement while also taking initiative in team coordination and feature ownership within a fast-paced production environment.